|Created by Willems Davy|
What is it
Blips is a puzzle game like sokoban except that you need to collect "stars" here and avoid the dynamite. Boxes can be blown up using the dynamite. There are 26 levels included from the orginal "bips" game made by Bryant Brownell. The game has a built in level editor so you can create new levels on your own and release them as levelpacks. You can also play upto 25 of your own ogg/mod music files. And lastly there is skin support.
How To Play
Blips will start up at a main menu, here you can choose the level pack you wish to edit or play by using left an right when the level pack name is selected (it's between "<>" signs). When a level pack is loaded either for game play or level editing, the level selector will show up. Here you select what level you wish to edit or play (if it's been unlocked yet). After you solved a level one extra level will be unlocked. you always have to solve to last unlocked level in order to unlock the next one.
Blips Can play up to 25 music files you have chosen yourself. you just have to copy either a .mod or .ogg file to the music directory and the game will use the music in the game. You can also delete or replace the original music files except for title.mod this file is needed for the game.
If you wish to create levels yourself ,load up the level editor and create a new level pack. you choose a name by using up down left right and confirm the name by using A. There is a space sign included decrease the selected sign to go to it.
Once a new level pack has been created you can then load it, and you will be in the level selector. just press Y and start creating your own levels. The level editor will know when a level has been changed, so it will ask you, if you want to save whenever you quit back to the level selector (using select). The level editor will also automatically choose a filename for the levels, you don't need to worry about this.
once your level pack is finished you can just zip your level pack directory and release it to the public. They will then have to unzip your level pack in the levelpacks directory and it will be shown inside the game. It's as simple as that !
You can change the graphics used in the game by copying the files from the graphics folder to your folder in the Skins directory, and edit them to your liking. It's not necesary to copy over all graphics, if you just wish to change the title screen, then make sure there only exists a titlescreen.png graphics file in your skin directory.
You can also customize the main menu colors by creating a colors.txt file using an editor that's capable of showing linux text files. If you don't have this just use notepad but only edit the numbers. The numbers are saved in RGBA format Red, Green, Blue values and the A is for alpha which is a value between 0 and 255, 0 will hide the menu completely whereas 255 will show it without transparency. test it out with a value of for example 100 to see the effects.
About the Window size:
Blips was originally made for a machine that has a 320x240 resolution, the windows version runs by default in 640x480. However you can increase (or decrease) the size of the window by passing a parameter to the blips.exe file. This parameter has to be an integer number that defines the scalefactor with which the orginal screensize will be doubled.
running "blips.exe 3" will make the game run at (3x320)x(3x240) = 960x720
running "blips.exe 4" will make the game run at (4x320)x(4x240) = 1020x960
the maximum number u can specify is 10. Of course as far as i know there are no screens yet that handle such resolutions.
Deleting a low number level (for example 5) in a big level pack (say 100 levels) will take some time because all other levels have to be renamed and there's no way to speed this up just be patient.
Blips Is created by
Willems Davy Aka Joyrider
Willems Soft 2008
Music is created by donskeeto !
Original (bips) game was created by bryant brownell