Home
My Software
Software Ports
Other downloads
Playstation
Forum
Links
Guestbook
Contact


Valid HTML 4.01 Strict
eXTReMe Tracker
Willems Soft Hitcounter rss
Screenshots
screenshot1
screenshot2
screenshot3
screenshot4
Waternet 1.1
Created by Willems Davy
 
What is it
Waternet is a puzzle game where you to connect pipes to each other so that water flows through it. You can do this depending on the game mode in 3 ways : by sliding rows and columns, rotating invidual pipes or by doing both at the same time. Waternet has 3 difficulties each difficulty has 2 grid sizes and 20 static levels which makes a total of 180 static levels. Besides static levels there's also a random mode for each difficulty where levels will be generated on the fly for u to play.

What's new Since the previous Version
- Added skin support. You can skin everything or just certain parts of the game that's up to u. Use L to change skins.
- No More floodfill just graphics for connected and not connected tiles Results in a big speed increase as well
- Changed to cursor to a graphic
- Cursor Starts on the start position in the level
- Cursor wraps around the edges
- Fading speed has been doubled
- Changed ingame font to verdana. Looks a bit better now, it's as good as it gets.
- bidirectional turns (clockwise & counterclokwise)
- fixed a bug that would allaw an uncompleted level be seen as completed in certain occasions

How to use
copy the waternet directory to anywhere on your SD card you might like then start the game and use the following:
JoystickSelect next menu item, game mode or difficulty, move the selector around in the game mode.
Buttons A,B,X,YProceed with the selected menu item, game mode or difficulty. Rotate a piece or slide a piece when being pressed on the arrows.
SelectGoto previous menu / Quit game at title screen
R + JoystickMove the screen in tv out mode around while being at the titlescreen or intro scenes to coop with overscan issues.
L/R Change skins, this can be done anywherei n the game


The Game Modes
Rotating: U need to complete the waternet by only rotating indivual tubes.
Sliding: U need to complete the waternet by only sliding rows and colums. U slide a column by pressing a button while being on the arrow keys
Sliding+Rotating: Combines the 2 previous game modes in one game so u need to slide and rotate to complete the waternet.

General use
U first see the intro and are then presented with the titlescreen where you can select the option u want. After selecting "play" u get to choose the game type and the level type. You are then presented with the level selector. If u had chosen a static level (easy,medium,hard,tutorial) u can view all the other levels by pressing left and right. If u had chosen a random level a new level will be generated by pressing left or right. Just press a button to play the level.

GMenu2x & other launchers
The waternet.gpe file is actually a script that just launches the game's executable being "waternet". So if u are using Gmenu2x or another launcher create a link to the "waternet" file and use the wrapper from gmenu2x to restart gmenu2x instead of the default menu.

About skins:
For creating skins just change the graphic files to your liking (it doesn't have to be all of them but it's possible,you can for example change just the tubes.png and tubesconnected.png file) and place it in a folder named after your skin in the skins folder. You can also create a (linux) text file named color.txt in the skins directory and change the rgb values for the text color. Just look at the included samples.
If you have created some skins feel free to tell me about it on my forums or on the gp2x forums, i'll gladly host them on my webserver !

Leveleditor
A level editor is included to create custom levels. You need to name the levels Level1.lev, Level2.lev, .... and place them in the "custom" directory, in the levels directory of the game type u created the level for.
for example ./levels/sliding/custom/ if u created a custom level for the Sliding game type. Read the notes the first time you start the level editor and you are good to go. You control the level editor with the mouse, u click on a tile to select it and then u click on the spot where the tile needs to come and thats it.

Credits:
Waternet is created by willems davy Willems Soft 2007.
Default skin graphics are made by me!

The music is taken from the internet using this site :
http://www.midisite.co.uk/midi_search/ and was named techrap1 & techrap2 by unknown composer.

The game is based on simon thatham's puzzle collection, availible here :
http://www.chiark.greenend.org.uk/~sgtatham/puzzles/

A Big thanks goes out to nagelfar for pointing out how i could generate levels programaticly, i didn't know the solutions were just a maze.

Another thanks goes out to [M]att, Aniruddha and LeoS for testing out the game.

Another BIG BIG THANKS goes out to Fusion_Power who had some great idea's on how to improve the game,and kept me motived on changing the stuff he requested. He also made some great looking skins which are included in the game. So if your playing the game with one of his skins, be sure to thank him as well !

License
Waternet is freeware, no money can be asked for it, you may place this game on any cdrom, dvd or whatever you like as long as you are only charging money for the distribution costs and not the game itself !

Support your developers
If you like this game please donate me a small amount of money even if it is just 5$ it will help me out.

Found a bug have a problem ?
report them at the willems soft forums here :
http://www.willemssoft.be/forum/index.php?board=1.0
 
  download
Download